# Fast Approximate Logarithms, Part II: Rounding Error

In Part I, I assumed all computations were done exactly. It’s time to bring in floating-point rounding error. There’s a key fact about rounding error that might seem surprising: If , then the computation of in floating-point has no rounding error. The surprise comes for those who’ve been taught to beware of rounding error when subtracting two similar quantities. For example, the computation in floating-point of might be far from the true value of when . That’s because can have rounding error, so the subtraction might cancel most of the good bits leaving mainly the incorrect (due to rounding) bits. But in , neither nor 1 have rounding error, so the computation of is exactly equal to when .

*x+y*can happen in two ways. First if

*x > y*and

*x*has a different exponent from

*y*, then

*x*will have its fractional part shifted right to make the exponents match, and so

*x*might drop some bits. Second, even if the exponents are the same, there may be rounding error if the addition of the fractional parts has a carry-out from the high order bit. In the case of

*x − 1*, the exponents are the same if 1 ≤

*x*< 2. And if 1/2 ≤

*x*< 1, the larger number is 1 and it does not drop bits when shifted. So there is no rounding error in

*x − 1*if 1/2 <

*x*< 2.

The rule of thumb is that when approximating a function with , severe rounding error can be reduced if the approximation is in terms of . For us, so , and the rule suggests polynomials written in terms of rather than . By the key fact above, there is no rounding error in when .

Let me apply that to two different forms of the quadratic polynomials used in Part I: the polynomial can be written in terms of or .

If they are to be used on the interval and I want to minimize relative error, it is crucial that the polynomial be 0 when , so they become

The second equation has no constant term, so they both cost the same amount to evaluate, in that they involve the same number of additions and multiplications.

But one is much more accurate. You can see that empirically using an evaluation program (code below) that I will be using throughout to compare different approximations. I invoked the program as and and got the following:

```
SPACING IS 1/1024
using x bits 5.5 at x=0.750000 2.06 nsecs nsec/bit=0.372 bits/nsec=2.69
using x-1 bits 5.5 at x=0.750000 2.10 nsecs nsec/bit=0.380 bits/nsec=2.63
SPACING IS 1/4194304 = 2^-22
using x bits 1.7 at x=1-2.4e-07 2.08 nsecs nsec/bit=1.222 bits/nsec=0.82
using x-1 bits 5.5 at x=0.750000 2.12 nsecs nsec/bit=0.384 bits/nsec=2.61
```

When the approximating polynomials are evaluated at points spaced 1/1024 apart, they have similar performance. The accuracy of both is 5.5 bits, and the one using is slightly slower. But when they are evaluated at points spaced apart, the polynomial using has poor accuracy when is slightly below 1. Specifically, the accuracy is only 1.7 bits when .

To see why, note that when , is summing two numbers that have rounding error, but are of different sizes, since . But is summing two numbers of similar size, since and the sum of the first two terms is about . This is the bad case of subtracting two nearby numbers (cancellation), because they both have rounding error.

I suppose it is an arguable point whether full accuracy for all is worth a time performance hit of about 2%. I will offer this argument: you can reason about your program if you know it has (in this case) 5.5 bits of accuracy on *every* input. You don’t want to spend a lot of time tracking down unexpectedly low accuracy in your code that came about because you used a log library function with poor precision on a small set of inputs.

Here’s some more information on the output of the evalution program displayed above. The first number is accuracy in bits measured in the usual way as where is the maximum relative error. Following is the value of where the max error occured. The execution time (e.g. 2.06 nsecs for the first line) is an estimate of the time it takes to do a single approximation to , including reducing the argument to the interval . The last two numbers are self explanatory.

Estimating execution time is tricky. For example on my MacBook, if the argument must be brought into the cache, it will significantly affect the timings. That’s why the evaluation program brings and into the cache before beginning the timing runs.

For polynomials, using has almost the same cost and better accuracy, so there is a good argument that it is superior to using . Things are not so clear when the approximation is a rational function rather than a polynomial. For example, . Because , the numerator is actually . And because you can multiply numerator and denominator by anything (as long as it’s the same anything), it further simplifies to . This will have no floating-point cancellation, and will have good accuracy even when . But there’s a rewrite of this expression that is faster:

Unfortunately, this brings back cancellation, because when there will be cancellation between and the fraction. Because there’s cancellation anyway, you might as well make a further performance improvement eliminating the need to compute , namely

Both sides have a division. In addition, the left hand side has a multiplication and 2 additions. The right hand side has no multiplications and 2 additions ( is a constant and doesn’t involve a run-time multiplication, similarly for ). So there is one less multiplication, which should be faster. But at the cost of a rounding error problem when .

```
SPACING IS 1/1024
using x-1 bits 7.5 at x=0.750000 2.17 nsecs nsec/bit=0.289 bits/nsec=3.46
using x bits 7.5 at x=0.750000 2.07 nsecs nsec/bit=0.275 bits/nsec=3.64
SPACING IS 1/4194304 = 2^-22
using x-1 bits 7.5 at x=0.750000 2.24 nsecs nsec/bit=0.298 bits/nsec=3.36
using x bits 1.4 at x=1+2.4e-07 2.09 nsecs nsec/bit=1.522 bits/nsec=0.66
```

As expected, the rational function that has one less multiplication (the line marked *using x)* is faster, but has poor accuracy when is near 1. There’s a simple idea for a fix. When is small, use the Taylor series, . Using is a subtraction and a multiplication, which is most likely cheaper than a division and two additions, What is the size cutoff? The error in the Taylor series is easy to compute: it is the next term in the series, , so the relative error is about . And I want to maintain an accuracy of 7.5 bits, or . So the cutoff is , where or .

On my MacBook, the most efficient way to implement appears to be . In the evaluation program, most of the are greater than 1, so only the first of the inequalities is executed. Despite this, adding the check still has a high cost, but no more accuracy than using .

```
SPACING IS 1/1024
using x-1 bits 7.5 at x=0.750000 2.17 nsecs nsec/bit=0.289 bits/nsec=3.46
using x bits 7.5 at x=0.750000 2.07 nsecs nsec/bit=0.275 bits/nsec=3.64
cutoff bits 7.5 at x=0.750000 2.58 nsecs nsec/bit=0.343 bits/nsec=2.91
SPACING IS 1/4194304 = 2^-22
using x-1 bits 7.5 at x=0.750000 2.24 nsecs nsec/bit=0.298 bits/nsec=3.36
using x bits 1.4 at x=1+2.4e-07 2.09 nsecs nsec/bit=1.522 bits/nsec=0.66
cutoff bits 7.5 at x=0.989000 2.60 nsecs nsec/bit=0.347 bits/nsec=2.88
```

In Part I of this series, I noted that testing whether was in the range can be done with a bit operation rather than a floating-point one. The same idea could be used here. Instead of using the Taylor series when or , use it in a slightly smaller interval

The latter can be converted to bit operations on , the fraction part of x, as follows:

As bit operations, this is

```
(exp == 0 && (f & 111111100...) == 0)
OR (exp = -1 && (f & 11111100...) == 111111000...)
```

When I tested this improvement ( in the table below). it was faster, but still slower than using , at least on my MacBook.

```
SPACING IS 1/1024
using x-1 bits 7.5 at x=0.750000 2.17 nsecs nsec/bit=0.289 bits/nsec=3.46
using x bits 7.5 at x=0.750000 2.07 nsecs nsec/bit=0.275 bits/nsec=3.64
cutoff bits 7.5 at x=0.750000 2.58 nsecs nsec/bit=0.343 bits/nsec=2.91
fcutoff bits 7.5 at x=0.750000 2.46 nsecs nsec/bit=0.327 bits/nsec=3.06
SPACING IS 1/4194304 = 2^-22
using x-1 bits 7.5 at x=0.750000 2.24 nsecs nsec/bit=0.298 bits/nsec=3.36
using x bits 1.4 at x=1+2.4e-07 2.09 nsecs nsec/bit=1.522 bits/nsec=0.66
cutoff bits 7.5 at x=0.989000 2.60 nsecs nsec/bit=0.347 bits/nsec=2.88
fcutoff bits 7.5 at x=0.750001 2.44 nsecs nsec/bit=0.325 bits/nsec=3.08
```

Bottom line: having special case code when appears to significantly underperform computing in terms of .

In the first post, I recommended reducing to instead of because you get one extra degree of freedom, which in turns gives greater accuracy. Rounding error gives another reason for preferring . When , reduction to will have cancellation problems. Recall the function that was optimal for the interval , . When , must be multiplied by two to move into , and then to compensate, the result is . When , , and so you get cancellation. Below are the results of running the evaluation program on . If there was no rounding error, would be accurate to 3.7 bits. As you get closer to 1 () the accuracy drops.

```
SPACING IS 1/2^19
g bits 3.5 at x=1-3.8e-06 2.05 nsecs nsec/bit=0.592 bits/nsec=1.69
SPACING IS 1/2^20
g bits 2.9 at x=1-9.5e-07 2.05 nsecs nsec/bit=0.706 bits/nsec=1.42
SPACING IS 1/2^21
g bits 2.9 at x=1-9.5e-07 2.05 nsecs nsec/bit=0.706 bits/nsec=1.42
SPACING IS 1/2^22
g bits 1.7 at x=1-2.4e-07 2.05 nsecs nsec/bit=1.203 bits/nsec=0.83
```

The goal of this series of posts is to show that you can create logarithm routines that are much faster than the library versions and have a minimum guaranteed accuracy for all . To do this requires paying attention to rounding error. Summarizing what I’ve said so far, my method for minimizing rounding error problems is to reduce to the interval and write the approximating expression using , for example ). More generally, the approximating expression would be a polynomial

or rational function

I close by giving the code for the evaluation program that was used to compare the time and accuracy of the different approximations:

```
#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
#include <math.h>
/*
* Usage: eval [hi reps spacing]
* Evaluates an approximation to log2 in the interval [0.125, hi]
* For timing purposes, repeats the evaluation reps times.
* The evaluation is done on points spaced 1/spacing apart.
*/
int
main(argc, argv)
char **argv;
{
float x;
struct timeval start, stop;
float lo, hi, delta;
int i, j, n, repetitions, one_over_delta;
double xd;
float *xarr, *lg2arr, *yarr;
// parameters
lo = 0.125;
hi = 10.0;
one_over_delta = 4194304.0; // 2^22
repetitions = 1;
if (argc > 1) {
hi = atof(argv[1]);
repetitions = atoi(argv[2]);
one_over_delta = atoi(argv[3]);
}
delta = 1.0/one_over_delta;
// setup
n = ceil((hi - lo)/delta) + 1;
xarr = (float *)malloc(n*sizeof(float));
yarr = (float *)malloc(n*sizeof(float));
lg2arr = (float *)malloc(n*sizeof(float));
i = 0;
for (xd = lo; xd = n) // assert (i 0.0001)
sprintf(buf, "%f", x);
else {
y = x-1;
if (y tv_sec - start->tv_sec) + 1000.0*(stop->tv_usec - start->tv_usec);
max = 0.0;
for (i = 0; i max) {
max = rel;
maxi = i;
}
}
bits = -log2(max);
elapsed = elapsed/(n*repetitions);
printf("%s bits %4.1f at x=%s %.2f nsecs nsec/bit=%.3f bits/nsec=%.2f\n",
str, bits, format(xarr[maxi]), elapsed, elapsed/bits, bits/elapsed);
}
```

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Tag: Applied Math